Back to the 1980s with Transmission
We catch up with the designer of Transmission, a driving game designed to soothe rather than exhilarate
Read MorePosted by Ryan Lambie | Jan 23, 2019 | Previews
We catch up with the designer of Transmission, a driving game designed to soothe rather than exhilarate
Read MorePosted by Ryan Lambie | Jan 21, 2019 | Previews
My Friend Pedro designer Victor Ågren tells us all about his forthcoming platform-shooter
Read MorePosted by Ryan Lambie | Dec 17, 2018 | Interviews, Previews
X-COM creator Julian Gollop talks exclusively to Wireframe about his new sci-fi tactics game, Phoenix Point
Read MorePosted by Ryan Lambie | Dec 11, 2018 | Features
Just Cause 3 may be nearly eight years old, but we still have the open-world sandbox’s gently ridiculous radio broadcasts ringing in our ears.
Read MorePosted by Ryan Lambie | Dec 11, 2018 | Previews
Pixile Studios talks us through its violent but cute multiplayer shooter
Read MorePosted by Ryan Lambie | Nov 27, 2018 | Features
Here’s how a Parisian teenager’s dinnertime inspiration led to his debut indie game
Read MorePosted by Ryan Lambie | Nov 26, 2018 | Interviews
BioShock 2 and Thief designer Jordan Thomas talks exclusively about his new multiplayer game, The Blackout Club
Read MorePosted by Ryan Lambie | Nov 21, 2018 | Features
It’s been in development for seven years and counting. Meet Clive ‘N’ Wrench, and the solo developer behind it
Read MorePosted by Ryan Lambie | Nov 9, 2018 | Previews
We take an early look at Nomada Studio’s ethereal platform game, Gris
Read MorePosted by Ryan Lambie | Nov 9, 2018 | Interviews
Assassin’s Creed III director Alex Hutchinson talks to us about setting up his new studio, his career, and his “louder, brasher’ new game
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