Halo Infinite delayed… again

If you’ve been champing at the bit to play Halo Infinite on your shiny new Xbox Series X (or Series S, Xbox One, or PC…), then prepare to stop champing: 343 Industries’ much-anticipated shooter has been delayed. Again.

Via a web post, creative director Joseph Staten provides an update on the game’s status: following the release of a demo in July and the resulting feedback, 343 Industries decided “we need more time to do things right.”

“That included pushing hard in the Fall, giving the team time to recharge over the Holidays, and then coming back in January to finish the game at a healthy pace,” Staten writes.

Halo Infinite was originally pegged as a launch title for the Series X, but was then delayed until later in 2020; this latest change to the schedule could see it pushed back by 10 months or more.

Back in that 343 blog post, director of art management Neill Harrison explains that the delay resulted from the gaming public’s reaction to Halo Infinite’s visuals. “The primary goal for the Campaign demo in July was showing Halo Infinite gameplay for the first time,” Harrison says. “While that aspect generally landed as we wanted, the reality is that the art and visuals weren’t at the bar we hold for Halo – even in a work-in-progress state.”

You can read the rest of 343 Industries’ blog post – which includes other details on things like microtransactions and the state of Craig’s face – right here.

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