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Monster Boy and the Cursed Kingdom review | Accursed

by Joe Parlock | Jan 03, 2019 | Reviews

A platformer that puts the wonder back in Wonder Boy

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Games for the ages

by Jessica Price | Jan 02, 2019 | Opinions

We need more realistic elders in our games - not just kung fu masters and quest-givers, Jessica Price writes

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The ’76 Diaries: The Final Entry

by Ian Dransfield | Dec 21, 2018 | Reviews

Finishing it off with the Fallout 76 review-of-sorts

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Travis Strikes Again: No More Heroes - an interview with Goichi Suda

by Ian Dransfield | Dec 19, 2018 | Interviews, Previews

We sat down with Suda51 to talk about Grasshopper's latest - an homage to the games of his past.

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Arca's Path VR review | A puzzler with a virtual reality twist

by Alan Wen | Dec 17, 2018 | Reviews

A place to unwind - a classic puzzler goes hands-free.

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Julian Gollop interview: Phoenix Point, X-COM, Rebelstar and more

by Ryan Lambie | Dec 17, 2018 | Interviews, Previews

X-COM creator Julian Gollop talks exclusively to Wireframe about his new sci-fi tactics game, Phoenix Point

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The ’76 Diaries: Part Five

by Ian Dransfield | Dec 14, 2018 | Features

Fallout 76: the loafing about comes to an end

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Tetris Effect review | Mesmerising

by Joe Parlock | Dec 14, 2018 | Reviews

The classic puzzler with rhythm-action elements? Mesmerising

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Dicey Dungeons: Terry Cavanagh interview

by Andrew Fisher | Dec 13, 2018 | Interviews, Previews

The VVVVVV and Super Hexagon creator talks us through his latest game

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The Principles Of Game Design

by Howard Scott Warshaw | Dec 12, 2018 | Features

Design goals and Yars' Revenge, the Atari 2600 classic

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