Phoenix Point has been delayed again. Julian Gollop’s spiritual successor to X-COM was pushed back to December this week as it rounded the corner to its planned 3rd September release date.
Gollop confirmed the news in a new blog post:
“As you know, our small team has – from day one – tried our best to exceed your expectations with Phoenix Point. Our number-one goal throughout development has been to make a game that we will enjoy and remember for a long time to come.
“While the development team is working hard, and Phoenix Point is shaping up really well, we now know we’re going to need more time to get it to meet our very high standards. As you probably know, Snapshot has a commitment to keep crunch to a minimum – and that is a commitment we take very seriously. Therefore, because we know we have more work than we have time, we will be delaying the release of game from September 3, 2019 to December, 2019.
“We know this is not our first delay, and we are very sorry to the fans who we know are highly anticipating getting their hands on Phoenix Point. No one is more disappointed than we are, but we collectively agree that we would rather miss a launch date than ship something that does not meet our exacting standards. We want the Phoenix Point you play to be one of your favorite games of all time, and that means we need a bit more time.”
Snapshot Games now intends to release Phoenix Point via Xbox One, Mac, and PC on a currently unspecified date in December. It’ll be available on Microsoft’s PC and Xbox One Game Pass at launch.
Wireframe #18 is out now