Wireframe — Issue 1
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In our debut issue, Far Cry 4 director Alex Hutchinson talks to us about going indie. We look back at the British games industry’s turbulent early years; explore how curves and probability shape the games we play, and we go hands-on with Nomada Studio’s ethereal platformer, Gris.
- Jessica Price on the state of game criticism
- Portal squeezed onto the Commodore 64
- Treasure: the iconic game studio at 25
- Gone Home’s Kate Craig on indie game design workarounds
Description
Description
In our debut issue, Far Cry 4 director Alex Hutchinson talks to us about going indie. We look back at the British games industry’s turbulent early years; explore how curves and probability shape the games we play, and we go hands-on with Nomada Studio’s ethereal platformer, Gris.
- Jessica Price on the state of game criticism
- Portal squeezed onto the Commodore 64
- Treasure: the iconic game studio at 25
- Gone Home’s Kate Craig on indie game design workarounds
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