Wireframe — Issue 1

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In our debut issue, Far Cry 4 director Alex Hutchinson talks to us about going indie. We look back at the British games industry’s turbulent early years; explore how curves and probability shape the games we play, and we go hands-on with Nomada Studio’s ethereal platformer, Gris.

  • Jessica Price on the state of game criticism
  • Portal squeezed onto the Commodore 64
  • Treasure: the iconic game studio at 25
  • Gone Home’s Kate Craig on indie game design workarounds
SKU: WDIPDF01 Category:

Description

Description

In our debut issue, Far Cry 4 director Alex Hutchinson talks to us about going indie. We look back at the British games industry’s turbulent early years; explore how curves and probability shape the games we play, and we go hands-on with Nomada Studio’s ethereal platformer, Gris.

  • Jessica Price on the state of game criticism
  • Portal squeezed onto the Commodore 64
  • Treasure: the iconic game studio at 25
  • Gone Home’s Kate Craig on indie game design workarounds

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