
Enter the Matrix: exploring a unique tie-in game at 20
by Owen Williams | Jun 27, 2023 | Features
Enter the Matrix attempted to revolutionise the relationship between movies and their tie-in games. The only enemy was the technology…
by Owen Williams | Jun 27, 2023 | Features
Enter the Matrix attempted to revolutionise the relationship between movies and their tie-in games. The only enemy was the technology…
by David Crookes | Jun 09, 2023 | Features
Designer Jordan Mechner pioneered motion capture with Karateka and Prince of Persia. He reflects on his games' making, legacy, and what came afterwards.
by Craig Grannell | Nov 14, 2022 | Opinions
Craving the blocky approximations of shapes found in 1980s video games
by Andrew Fisher | Aug 30, 2022 | Features
Gaming can seem a selfish and isolated hobby. But the industry has a long history of raising money for charity, right up to the present day.
by Stuart Maine | Apr 22, 2022 | Features
How to keep players coming back to your multiplayer maps
by Dan Cooper | Apr 20, 2022 | Features
They’re either the future of gaming or its death knell, depending on who you speak to. Here, several industry figures give their take on this divisive tech
by Lewis Packwood | Apr 11, 2022 | Reviews
Sailing away to another world in Okomotive's underwater sequel
by Alexander Chatziioannou | Apr 06, 2022 | Reviews
Alfred Hitchcock – Vertigo is a film to game adaptation that gets lost in translation. Here's our review of a flawed Hitchcock-'em-up...
by Jon Bailes | Apr 05, 2022 | Features
Jon Bailes shores up his critic’s credentials with What Remains of Edith Finch
by Ryan Lambie | Apr 04, 2022 | Features
The process of making Smalland: a tiny survival game with big ideas
by Howard Scott Warshaw | Mar 30, 2022 | Features
When it’s time to put your video game or other piece of work out into the world, hell is other people’s opinions
by Aaron Potter | Mar 29, 2022 | Features
With a new era of licensed games on the way, we speak to the indie developers taking an authentically playful approach to toy-based experiences