We’re always on the lookout for new writers and lively feature ideas here at whynow Gaming. Here’s a brief outline of what we’re looking for and how to pitch to us:
What is whynow Gaming looking for?
Informative, entertaining features of around 800-1,500 words about the making of games, the history of games, and the culture surrounding games.
Subjects can be as niche or as left-field as you like, but will ideally be backed up by either personal experience or with quotes/interviews from people who can provide their perspective on a chosen topic.
In other words, you might be an esports veteran with an insight into competitive gaming or you’re a developer who can offer a unique angle on game design. Alternatively, you’re a writer keen to cover those topics, so you base your feature on an interview or two with experts who can provide their perspectives.
We’ll happily consider opinion pieces or list articles, though these would need to have some kind of imaginative or unusual slant to them. Things like, “10 amazing things you didn’t know about Call of Duty” aren’t really for us.
Do you pay?
Absolutely! Our standard rate for freelancers is £120 per piece, but we’re happy to negotiate if you have a lengthier or worthwhile idea to pitch.
How do I pitch?
Send your pitches via email with ‘PITCH:’ in the subject line to [email protected].
Please keep your pitches concise – a line or two will be fine, or you can provide your article’s topics as bullet points if you prefer. Let us know roughly how long you’d expect the piece to be and who you hope to interview (if applicable).
Equally as important is a line or two about yourself and what you’ve previously written if you haven’t pitched to us before.
Please note that we can’t accept pre-written, on-spec pieces. Pitch us first, and if we like your idea, we’ll get back to you to commission it and discuss the next steps.
When will you get back to me?
As soon as we can, but bear in mind there’s a small team operating behind the scenes at whynow Gaming, so please be patient if it takes us a few days or so.