Features
BD-1 | Is the plucky droid Star Wars Jedi: Survivor’s true star?
Posted by Sarah Louise Dean | Jun 5, 2023 | Features, Opinions
Hey, Activision: stop talking and start listeningÂ
Posted by Vikki Blake | Jun 2, 2023 | Features, Opinions
How I built a brand new ZX Spectrum from scratch
Posted by Charles Astwood | May 31, 2023 | Features
Why developers love Brutalist architecture
Posted by Ewan Wilson | May 30, 2023 | Features
Syndicate | Bullfrog’s dystopian classic at 30
by Ryan Lambie | Jun 6, 2023 | Features
Bullfrog’s dystopian classic Syndicate was released 30 years ago today. We look back at the making...
Read MoreBD-1 | Is the plucky droid Star Wars Jedi: Survivor’s true star?
by Sarah Louise Dean | Jun 5, 2023 | Features, Opinions
BD-1 makes a great companion, but does their expanded role in Star Wars Jedi: Survivor signify that the SWU has started to take droids seriously? Sarah Louise investigates…
Read MoreHey, Activision: stop talking and start listeningÂ
by Vikki Blake | Jun 2, 2023 | Features, Opinions
As CEO Bobby Kotick defends sexism accusations as “mischaracterisations” in a new interview with Variety, Vikki Blake wonders: what’s next for Activision Blizzard?
Read MoreCoherence: the engine that aims to revolutionise multiplayer indie games
by Ryan Lambie | Jun 1, 2023 | Features, Interviews
Coherence is billed as a network engine that will allow just about anyone to make multiplayer games. We talk to its creators ahead of version 1.0’s launch.
Read MoreHow I built a brand new ZX Spectrum from scratch
by Charles Astwood | May 31, 2023 | Features
YouTuber Charles Astwood managed to build a new ZX Spectrum using modern components. Here, he lays out exactly how he did it…
Read MoreWhy developers love Brutalist architecture
by Ewan Wilson | May 30, 2023 | Features
Game developers are increasingly looking to Brutalist architecture when creating their virtual...
Read MorePlayStation Showcase May 2023: a missed opportunity for Sony
by Dan Cooper | May 25, 2023 | Featured, Features
PlayStation’s first Showcase event since 2021 lacked momentum and wasn’t the knockout blow that...
Read MoreTriple-A games are too big and take too long to make – now what?
by Carlton Hill | May 25, 2023 | Features
With the biggest games taking up to seven years to make, what happens to the triple-A industry next? We caught up with some developers to find out.
Read MoreZelda: Tears of the Kingdom and the legend of Time to Penis
by Ryan Lambie | May 24, 2023 | Features
Tears of the Kingdom players have been making and sharing all kinds of silly, rude clips. And the games industry even has a name for it: Time to Penis…
Read MoreAfter Us: Creating hope amongst the ruins
by Jon Bailes | May 23, 2023 | Features, Interviews
After Us is a surreal adventure about humanity’s potentially dark future. As the game launches, its makers talk about their ambitious follow-up to the indie gem, Arise.
Read MoreHuman Killing Machine | The Street Fighter II that time forgot
by Ryan Lambie | May 22, 2023 | Features
Two years before Capcom changed the fighting genre with Street Fighter II, a British team made a sequel of its own. We talk to Leigh Christian, the artist behind Human Killing Machine.
Read MoreYes, gaming’s more accessible, but there’s still work to be done
by Vikki Blake | May 19, 2023 | Features, Opinions
We mark Global Accessibility Awareness Day with the hope that the best is yet to come.
Read More
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