Howard Scott Warshaw | What it’s like to work in a brand new medium
Howard Scott Warshaw recalls the early years of the games industry – and the first ever licenced game, Raiders of the Lost Ark…
Read MorePosted by Howard Scott Warshaw | Oct 26, 2022 | Features
Howard Scott Warshaw recalls the early years of the games industry – and the first ever licenced game, Raiders of the Lost Ark…
Read MorePosted by Howard Scott Warshaw | Sep 26, 2022 | Features
What significance does the number 2000 have for Atari and E.T.? Howard Scott Warshaw explains all…
Read MorePosted by Howard Scott Warshaw | Aug 17, 2022 | Features
Video game pioneer Howard Scott Warshaw has some personal insight to share…
Read MorePosted by Howard Scott Warshaw | Jun 23, 2022 | Features
It’s easier than ever to become a game designer or filmmaker. But how do we ensure our work finds an audience in a cluttered media landscape?
Read MorePosted by Howard Scott Warshaw | Mar 30, 2022 | Features
When it’s time to put your video game or other piece of work out into the world, hell is other people’s opinions
Read MorePosted by Howard Scott Warshaw | Feb 8, 2022 | Features
Could AI help developers prototype games – or even design a triple-A hit from scratch? Atari legend Howard Scott Warshawhas a few thoughts
Read MorePosted by Howard Scott Warshaw | May 25, 2021 | Features
How did the games industry change between the early 1980s and late 1990s?
Read MorePosted by Howard Scott Warshaw | Apr 22, 2021 | Features
Meetings, design docs, tiny knives: Howard recalls his time at Trip Hawkins’ ill-fated The 3DO company
Read MorePosted by Howard Scott Warshaw | Nov 3, 2020 | Features
In an excerpt from his upcoming book, Howard recalls a trip to the Alamogordo desert for a fateful reunion with E.T.
Read MorePosted by Howard Scott Warshaw | Sep 17, 2020 | Features
A game that developed psychic abilities? Howard recalls some of Atari’s weirder eighties developments
Read MorePosted by Howard Scott Warshaw | Sep 3, 2019 | Features
Designer Howard Scott Warshaw revisits the making of E.T., and explains how it was broken by its own brutal timetable
Read MorePosted by Howard Scott Warshaw | Dec 12, 2018 | Features
Design goals and Yars’ Revenge, the Atari 2600 classic
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