Exploring Final Fantasy VII’s Midgar
by Konstantinos Dimopoulos | Jan 14, 2021 | Features
A look at the design choices that made Final Fantasy VII’s city an icon of virtual urbanism
by Konstantinos Dimopoulos | Jan 14, 2021 | Features
A look at the design choices that made Final Fantasy VII’s city an icon of virtual urbanism
by Konstantinos Dimopoulos | Oct 22, 2020 | Features
A detailed look into the workings of Monkey Island’s iconic and beautiful settlement
by Konstantinos Dimopoulos | Aug 27, 2020 | Features
Real cities can be vast, but their game counterparts don’t always need to be so sprawling and detailed
by Konstantinos Dimopoulos | Aug 04, 2020 | Features
An in-depth look at the creation of the sci-fi metropolis that debuted in 1994 and returns in this year’s Beyond A Steel Sky
by Konstantinos Dimopoulos | Mar 05, 2019 | Features
Want to make your players shudder? Here are three tips for making a truly frightening horror setting
by Konstantinos Dimopoulos | Feb 12, 2019 | Features
Konstantinos shows us some common mistakes in imaginary city building, and how to avoid them
by Konstantinos Dimopoulos | Jan 08, 2019 | Features
Smoke, mirrors, and how to create the illusion of big, detailed game cities.