Digital Love - the video games tasked with tenderness
by Dan Cooper | Jan 17, 2022 | Features
For a medium intent on proving itself as an art form, how has gaming handled that most grown-up aspect of human relationships: the romance?
by Dan Cooper | Jan 17, 2022 | Features
For a medium intent on proving itself as an art form, how has gaming handled that most grown-up aspect of human relationships: the romance?
by Dan Cooper | Dec 10, 2021 | Features
Three seasoned experts tell us about the highs and lows of running an amusement arcade in the 21st century
by David Crookes | Nov 03, 2021 | Opinions
Libraries, museums, and private collectors are joining forces to find the best ways of preserving video gaming’s past
by Ian Dransfield | Aug 20, 2021 | Features
We take a look back over the 3D platformer’s glory days, underrated entries, and recent return to the fore
by Haydn Taylor | Jun 29, 2021 | Features
Demonstrations and riots often turn up in video games – but there’s a huge gulf between the digital fiction and the hard reality
by Aaron Potter | Mar 31, 2021 | Features
To mark Nioh 2 – The Complete Edition’s arrival on next-gen, we speak to series director Fumihiko Yasuda about Team NINJA’s path to creating a Soulslike hit
by Molly Somerscales | Feb 22, 2021 | Features
Major studios may have turned their backs on 2D platformers and point-and-click adventures, but for indie devs, they’re a playground of creativity
by Chris Farnell | Feb 18, 2021 | Features
From the Ebon Hawk to the Unreliable, we take a look at the evolution of the spaceship as a game hub and RPG refuge
by Jack Yarwood | Jan 22, 2021 | Features
The making of Sierra On-Line’s classic adventure series – straight from the developers who designed them
by James OConnor | Nov 02, 2020 | Features
Writer and musician James Holland speaks to a broad selection of musicians to find out how they use sound to create immersive games
by Florence Smith Nicholls | Oct 23, 2020 | Features
Three queer game designers tell us how they centre LGBTQA+ experiences in their work
by Jack Yarwood | Oct 16, 2020 | Features
We speak to the developers of the Monkey Island games to hear more about the making of the adventure classic and its many sequels