How I became… a Level Designer at Crystal Dynamics by Aaron Potter | Sep 29, 2022 | Features, Interviews Kolbe Payne talks shipping Halo as his first game and the key to great level design Read More
Ico’s level design: when less is more by Stuart Maine | Sep 2, 2022 | Features The castle in Ico delivers a powerful atmosphere, demonstrating that games are stronger when elements are removed, not added… Read More