Cosy Games: A roundtable discussion
by Helen Carmichael | Mar 21, 2022 | Features, Interviews
A designer, publisher, and content creator chat about the new subgenre's popularity – and what their future holds
by Helen Carmichael | Mar 21, 2022 | Features, Interviews
A designer, publisher, and content creator chat about the new subgenre's popularity – and what their future holds
by David Crookes | Mar 11, 2022 | Features
For years, the video game industry railed against pre-owned sales from big-name outlets. Has it finally won the battle?
by Ryan Lambie | Feb 21, 2022 | Previews
Lemmings meets Toy Story in this small-scale puzzle adventure from Rogue Sun
by Craig Grannell | Jan 25, 2022 | Opinions
The games industry needs to do more to preserve the medium's past, Craig writes
by Kim Justice | Jan 20, 2022 | Opinions
What the new GamesMaster lacks in pants, it makes up for in Sir Trev’s taste for charred contestants
by Ian Dransfield | Jan 19, 2022 | Features
Ian's starting to feel the grind with the Legendary Edition
by Ryan Lambie | Jan 18, 2022 | Features
Later games refined it, but Tecmo’s action-platformer first popularised the physical freedom of the wall jump
by Konstantinos Dimopoulos | Nov 24, 2021 | Features
Sharkmob’s game director talks us through the design decisions that shaped Vampire: The Masquerade - Bloodhunt’s Prague
by Alan Wen | Nov 23, 2021 | Features
As the lines blur between consoles and portable systems, we remember the conversions that pushed handheld hardware to its limits
by Dan Root | Nov 17, 2021 | Opinions
Breath of the Wild? It doesn't need ray-tracing to be breathtaking, writes Dan Marshall
by Jon Bailes | Nov 16, 2021 | Reviews
It's a bug's life in Skrollkat Studio's simple yet charming platformer
by Steve McNeil | Nov 15, 2021 | Opinions
What should you buy Fortnite-loving kids for Christmas?