Lode Runner | Inspiring would-be designers since the 1980s
How the eighties platformer’s level editor gave players the chance to awaken their inner game designer
Read Moreby Ryan Lambie | Nov 21, 2022 | Features
How the eighties platformer’s level editor gave players the chance to awaken their inner game designer
Read Moreby Ryan Lambie | Aug 29, 2022 | Features
To mark Double Dragon’s 35th anniversary, Ryan pays tribute to its ground-breaking array of weapons
Read Moreby Kim Justice | May 26, 2022 | Opinions
Our resident retrogaming expert Kim Justice revisits some old favourites
Read Moreby Howard Scott Warshaw | Feb 8, 2022 | Features
Could AI help developers prototype games – or even design a triple-A hit from scratch? Atari legend Howard Scott Warshawhas a few thoughts
Read Moreby Ryan Lambie | Jan 18, 2022 | Features
Later games refined it, but Tecmo’s action-platformer first popularised the physical freedom of the wall jump
Read MoreAs the lines blur between consoles and portable systems, we remember the conversions that pushed handheld hardware to its limits
Read Moreby Ian Dransfield | Nov 9, 2021 | Features
Looking back at a brawler that stood out from the arcade pack thanks to a unique throwing mechanic
Read Moreby Steve McNeil | Oct 20, 2021 | Opinions
Bugsnax might have been fun while it lasted, but…
Read Moreby Ian Dransfield | Sep 29, 2021 | Features
The incredible persistence of the three-tap system
Read Moreby Ryan Lambie | Jul 27, 2021 | Features
In Fumito Ueda’s 2001 adventure, 20 this year, it’s the palpable sense of place that makes it an enduring classic
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