3D level design: the essential techniques
by Stuart Maine | Mar 23, 2022 | Features
Level design can make or break your game. Here’s how to ensure yours are compelling experiences
by Stuart Maine | Mar 23, 2022 | Features
Level design can make or break your game. Here’s how to ensure yours are compelling experiences
by Konstantinos Dimopoulos | Jan 24, 2022 | Features
How to approach the design and history of the open-air, fascinating hearts of civic life
by Konstantinos Dimopoulos | Nov 24, 2021 | Features
Sharkmob’s game director talks us through the design decisions that shaped Vampire: The Masquerade - Bloodhunt’s Prague
by Konstantinos Dimopoulos | Oct 12, 2021 | Features
Exploring a divide often overlooked in games: the difference between life in a city and a village, and how The Witcher 3 gets it right
by Ian Dransfield | Sep 29, 2021 | Features
The incredible persistence of the three-tap system
by Ian Dransfield | Sep 20, 2021 | Features
A look at the highly stylised approach used in the creation of Golf Club: Wasteland
by Aaron Potter | Sep 15, 2021 | Features
Meet the indie developers intent on bringing a bit of levity onto the fairway
by Konstantinos Dimopoulos | Sep 14, 2021 | Features
A behind-the-scenes look at the decisions that shaped the urban world of Neon Giant’s action RPG
by Ryan Lambie | Sep 07, 2021 | Features
Beijing-based studio ThinkingStars tells us about their heady brew of cyberpunk, 2D and 3D action, and zombie lizards
by Ryan Lambie | Aug 23, 2021 | Features
Developer Gregorios Kythreotis tells us how Star Wars, Studio Ghibli, and Zelda have all acted as inspiration
by Craig Grannell | Aug 12, 2021 | Opinions
The industry's mid-nineties transition from 2D to polygons didn't always result in good games, as Craig Grannell recalls
by Dan Cooper | Aug 11, 2021 | Features
With several photography-based indie titles on the way, we find out why taking pictures in games is so satisfying