Opinion | Why there’s more to the pixel art revival than nostalgia
by Craig Grannell | Nov 14, 2022 | Opinions
Craving the blocky approximations of shapes found in 1980s video games
by Craig Grannell | Nov 14, 2022 | Opinions
Craving the blocky approximations of shapes found in 1980s video games
by Stuart Maine | Aug 31, 2022 | Features
Puzzles and problems are a gaming staple, but how do they work, and how can you design them to challenge, but not frustrate, your players?
by Howard Scott Warshaw | Aug 17, 2022 | Features
Video game pioneer Howard Scott Warshaw has some personal insight to share...
by Steve Bromley | Jul 04, 2022 | Features
If you’re a cash-strapped indie dev, here's some affordable and practical playtesting advice for teams of all sizes
by Konstantinos Dimopoulos | Jun 27, 2022 | Features
CityCraft says goodbye, and attempts to inspire with some of its favourite virtual and real cities
by Howard Scott Warshaw | Jun 23, 2022 | Features
It’s easier than ever to become a game designer or filmmaker. But how do we ensure our work finds an audience in a cluttered media landscape?
by Ryan Lambie | Jun 14, 2022 | Previews
Designer Elwin Gorman talks us through his two very different upcoming adventures: NAIAD and PiAwk
by Antony de Fault | Jun 06, 2022 | Features
Ever felt your game’s character was flat? Get inspired by Antony’s method for generating depth
by Stuart Maine | May 27, 2022 | Features
Balancing games can be a challenge, particularly because the goal isn’t to achieve perfect balance in the first place…
by Dan Cooper | May 25, 2022 | Features
We talk to the developers who’ve looked beyond the obvious clichés for their 1980s-set games
by Antony de Fault | May 10, 2022 | Features
Video game storyteller Anthony de Fault dives into inspiring teams and promoting cohesion - through story time
by Howard Scott Warshaw | Mar 30, 2022 | Features
When it’s time to put your video game or other piece of work out into the world, hell is other people’s opinions