Making cities: the importance of size, scale and metrics
by Konstantinos Dimopoulos | Jul 19, 2021 | Features
Konstantinos provides a tour of the numbers and relations that define both real and virtual urban spaces
by Konstantinos Dimopoulos | Jul 19, 2021 | Features
Konstantinos provides a tour of the numbers and relations that define both real and virtual urban spaces
by Jack Yarwood | Jul 06, 2021 | Features
Some of the Dreams community’s finest creators talk to us about their incredible projects
by Ryan Lambie | Jun 22, 2021 | Features
A melancholic and fantastical visual style carries this upcoming stop-motion adventure
by Ian Dransfield | Jun 16, 2021 | Features
Heading to a gritty, neon future in this ambitious ‘adaptive’ RPG
by Jack Yarwood | Jun 11, 2021 | Features
We chart the turbulent journey of GTA from its origins at DMA Design to international success with Rockstar North
by Howard Scott Warshaw | May 25, 2021 | Features
How did the games industry change between the early 1980s and late 1990s?
by Konstantinos Dimopoulos | May 19, 2021 | Features
Konstantinos dissects a locale explored all too rarely in video games: the subterranean fantasy metropolis
by Konstantinos Dimopoulos | Apr 23, 2021 | Features
A behind-the-scenes look at Revachol, the city at the heart of one of the most innovative RPGs ever
by Howard Scott Warshaw | Apr 22, 2021 | Features
Meetings, design docs, tiny knives: Howard recalls his time at Trip Hawkins' ill-fated The 3DO company
by Ryan Lambie | Apr 06, 2021 | Previews
Developer Łukasz Kałuski takes us beneath the surface of his physics-based horror adventure