Vita forever: The homebrew devs breathing life into Sony’s handheld
by Lewis White | Nov 28, 2019 | Features
Discontinued in 2019, the PS Vita is still alive thanks to a community of homebrew developers
by Lewis White | Nov 28, 2019 | Features
Discontinued in 2019, the PS Vita is still alive thanks to a community of homebrew developers
by Ian Dransfield | Nov 25, 2019 | News
NODE REACTIVATED, and so on
by Adam Barnes | Nov 18, 2019 | Features
How do you design a retro game with modern sensibilities? We chat to the developers perfecting the art
by Ryan Lambie | Nov 14, 2019 | Previews
We chat to the solo developer behind an ASCII art shooter getting a second life on the Nintendo Switch
by Natalie Clayton | Oct 31, 2019 | Features
We meet the developers who’ve applied the low-poly look of the PlayStation era to their horror games
by Ryan Lambie | Oct 08, 2019 | Features
With their “synergetic action game” Astral Chain, PlatinumGames hark back to an obscure relic from Namco’s archives
by Jess Morrissette | Oct 02, 2019 | Features
How virtual vending machines make us feel at home in video games
by Howard Scott Warshaw | Sep 03, 2019 | Features
Designer Howard Scott Warshaw revisits the making of E.T., and explains how it was broken by its own brutal timetable
by Ian Dransfield | Sep 02, 2019 | Previews
Konami’s classic run-and-gunner becomes a twin-stick shooter
by Steven T Wright | Aug 30, 2019 | Features
The FMV games of yesteryear may be largely forgotten, but some fans of these cult ‘classics’ are determined to bring back the era of multimedia – and they’re succeeding
by Sean Martin | Aug 22, 2019 | Features
From Max Payne to Dishonored: how games made rats the bad guys
by Andrew King | Aug 13, 2019 | Features
Samus and Simon pioneered it. Shantae and SteamWorld brought it back. Meet the developers perfecting the Metroidvania